AI Insights · Timothy · January 2024
Top 5 Free to Play Games in Saudi Arabia Q4 2023: Performance Insights
Discover the performance trends of the top 5 free-to-play games in Saudi Arabia during Q4 2023, including weekly downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 free-to-play games on a unified platform in Saudi Arabia showed varied performance metrics, showcasing trends in weekly downloads, revenue, and active users. Data for these insights comes from Sensor Tower.
My Perfect Hotel from SayGames LTD saw a fluctuating trend in weekly revenue, peaking at approximately $736 in late October and ending the quarter with around $548. Weekly downloads started strong at 59K in late September, peaking at 78K in mid-October, and then gradually declined to about 38K by the end of December. Weekly active users also showed a similar pattern, starting at 170K, peaking at 221K in mid-October, and decreasing to 144K by the end of the year.
Roblox by Roblox Corporation exhibited strong weekly revenue, starting at $315K in late September and reaching a peak of $337K in the last week of December. Weekly downloads were steady, starting at 50K and peaking at 74K in early October, ending the quarter at 51K. Weekly active users consistently grew from 1.65M in late September to over 1.9M by the end of December.
Subway Surfers from Sybo Games ApS maintained a steady weekly revenue, peaking at approximately $943 in late November. Weekly downloads fluctuated, starting at 59K, peaking at 73K in mid-December, and ending the quarter at 37K. Weekly active users showed a peak of 2.52M in late October before stabilizing around 2M by the end of the quarter.
Build A Queen by SUPERSONIC STUDIOS LTD exhibited minimal revenue throughout the quarter. Weekly downloads varied, starting at 54K in late September, peaking at 59K in late November, and dropping to 30K by the end of December. Weekly active users saw a steady increase from 109K in late September to 165K by mid-December, before falling slightly to 147K by the end of the year.
PUBG MOBILE from Tencent Mobile International Limited demonstrated strong weekly revenue, starting at $814K and maintaining around $733K by the end of December. Weekly downloads were stable, starting at 42K, peaking at 50K in late November, and ending the quarter at 39K. Weekly active users grew from 1.01M in late September to 1.19M by the end of December.
For more detailed insights and data, visit Sensor Tower.